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Showing posts from September, 2014

D&D 5E Rules: Foresight

Like a lot of D&D fans, I’m digging into the new 5 th Edition to see what makes it tick. There is a lot that’s familiar, and my overall first impression is good, but it will take an actual playtest and a decent chunk of time to really find the new game’s merits and warts. One easy thing I can do is take a look at rules that I don’t care for in 3E and see if and how they’ve changed in the latest version. To start things off, I’m going to look at a spell that has gotten quite a bit of derision from my longtime 3E/Pathfinder players. That spell is Foresight, a 9 th level arcane spell that seems rather underpowered. Read on for a brief summary of the spell’s effects in 3.5/Pathfinder and 5 th Edition, followed by a brief discussion of the differences. 3.5 / PATHFINDER VERSION (BOTH IDENTICAL) Foresight   Level: 9 Casting Time: 1 standard action Duration: 10/min per level This spell grants you a powerful sixth sense in relation to yourself or another. Once fo