One small project I’m working on is writing out rules for handling
disease in old school D&D. My general goal is to craft some mechanics that
can work, with minor tweaking, for most any TSR era edition of D&D. Whenever
possible, I want to use existing rules published by TSR. It’s not a hard
requirement, and I’m willing to tweak any rules I find, but I’d at least like to start
with something "official".
And I thought I was onto something, but now I don't think so at all. In doing some research on this, I found this post from Delta’s
D&D Hot Spot, where he points out that the earliest rules for Diseases in
D&D actually appear in OD&D supplement 2, Blackmoor.
Alas, despite Delta’s endorsement and his general
enthusiasm, I don’t think these rules actually work. Let’s take a look at why.
The Effects of Being Sick
Here's a portion of the rules in question:
Fatality
The most straightforward effect of contracting a disease under
this system is that doing so might kill your character. For each disease,
Blackmoor gives a flat percentile chance that your character will die from
having contracted it. Bubonic Plague, for example, has a 35% fatality rate.
What the rules don’t say, however, is when to roll for
fatality. The only mention I can find related to this is the following: “Players
may get cured by the local Magic User or Cleric but they must do so before the referee rolls for their death.” So, it’s important in this
system to know when the fatality roll occurs, but there’s no indication when to
do so.
Strength Decrease
The other effect of having a disease is that it weakens your
character, literally reducing their Strength:
“During the early stages of the disease the player will lose
the use of strength points based on the days they stay out of bed.”
I really like the idea of diseases decreasing your strength.
However, here’s where things get a little clunky.
“… for a disease that lasts 1–5 days, each day they will
lose 20% of their strength points.”
It took me a minute to figure this out, but what the rules
are saying is that the GM should divide the total possible Strength damage out
across the full duration of the disease. Not the duration rolled by GM, mind
you, but the maximum potential duration. That’s why the example says 20%,
because 20% across 5 days (the maximum duration for the example disease) adds
up to 100%.
But wait, that’s not the whole picture. The rules go on
to say:
“in ALL [sic] cases the percentage will be taken out of 18 strength
points so 20% … [equals] three strength points (all fractions are ignored).”
If you’re confused, what the author* is saying here is that
you don’t actually reduce the character’s STR by a percentage of their
character’s Strength score, you reduce it by a percentage of Strength 18, which
represents the maximum Strength a character can possess in OD&D.
And here’s my next annoyance with this system. If the
amount of Strength a character loses from a disease is a percentage based on
the disease’s maximum duration, and it’s always applied to 18…then that’s a
static number. There's no reason to require the GM to math this out.
Take the example disease, which lasts 1-5 days. Let’s assume
it’s cholera, since that matches the duration. The example tells us that cholera reduces the
character’s Strength by 3 each day (20% of 18, rounded down). The frustrating
thing is that the number here, 3 Strength, will never change for this disease.
It’s always just 3. Instead of making the GM divide 18 by 5…JUST WRITE 3 ON THE TABLE.
The Math Doesn’t Actually Work
With the above in mind, I went through and did the math on
all the listed diseases, thinking that would solve the problem. Alas, doing that
just revealed a new issue. Before I explain, it’s important to remind the reader about a couple
things from the rule that I quoted above:
1. The author says a character
will lose strength points based on the number of days they stay out of bed.
2. We're supposed to ignore fractions when we calculate the strength loss.
But what am I supposed to do with Dysentery, which lists a
duration not of days, but of 1-4 weeks? Am I supposed to convert those weeks to
days, so that a character loses Strength over 7 – 28 days? That doesn’t work, because following the math given in the example would mean a PC is
supposed to lose 18 Strength spread across 28 days, or .64 points per day. But
remember, the rules say to ignore factions (which would include decimals). So,
uh, 0 Strength per day?
Maybe It’s Per Week?
Perhaps, even though the rules clearly say per day, the
author meant per time unit (week, day, whatever). So Dysentery reduces Strength at a rate of 4 points
per week. That checks out.
Until we consider Tuberculosis, which has a duration of 4 –
24 weeks. Now we’re talking 18 divided by 24 (if we use weeks) or 18 divided
by 168 (if we use days). Either way, we're rounding to zero. Unless I’m utterly missing
something, these rules don’t actually work for at least two of the diseases.
Strength Loss Doesn’t Mean Much Anyway
Even if I solve the problem above, let’s discuss what
a temporary loss of Strength actually means. In OD&D as
written, the answer is: basically nothing. If you’re playing a fighter, high
Strength grants an XP bonus. It doesn't grant an attack bonus, a damage bonus, or do much anything else of note.
To be fair, though, Blackmoor came out after the Grayhawk
supplement, which one could argue means it was meant to be used in conjunction
with the expanded ability score rules:
So I guess it’s kind of important? I’m not totally angry at
the idea of Strength damage for disease, but its effect really hinges on which version of old school D&D you're using.
The Disease Table Isn’t Consistent with the Other Rules
If you read the actual disease descriptions, you’ll also
notice that they often contradict the stats written in the table. Looking at
Bubonic Plague, for example, we can see that the % chance to catch the disease
is 1%. That seems low for a disease that ravaged most of the
population of Europe.
But, reading the full description of plague, it says “any
person that contracts this disease will infect 90% of the people he comes in
contact with.”
What the hell Blackmoor? I guess we’re meant to understand
that a person has a 10% chance of getting the plague from fleas, but then a 90%
chance to get it from a person who already has it. While I’m fairly confident
with my interpretation here, I’m still annoyed at how awkwardly it reads.
There’s More
Honestly, these aren’t the only warts in this system that I’d
need to iron out to actually use these rules. I’m not going to delve any deeper
here, though, because it just isn’t worth it. While I may still use these rules
as inspiration, I’m afraid I can’t do much with the mechanics. I'll dig around a bit more, but I'm not too confident that TSR gave me any rules for diseases that I can easily crib.
* D&D co-creator Dave Arneson is credited as the author
of Blackmoor. However, there is some debate as to who wrote what part of Blackmoor,
so I’ve chosen to be generic about my references to the author.