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Showing posts from January, 2012

Feats and Skills are a Lie

In 3E, I can take a bunch of feats in order to be really good at tripping people with a spiked chain. Figuring the most optimal combination of feats (and skills) at the very least takes a few hours. I have to make sure I understand what the heck my characters abilities are, how they interact, and when and how to best use them. Once I do all that, is my character unique? Not unless you think that tripping people with a spiked-chain is unique. No, after a couple hours of effort, all you have now is a one-dimensional character defined entirely by some combat stunt he can pull off until it, too, becomes old-hat. Not to mention, the next guy can pick the same feats (and skills) and generate the EXACT SAME CHARACTER. Couldn't we save a bunch of time and effort by simply writing “+2 with spiked chains” or something and move on. This goes double for skill systems. There are finite skills in D&D. Nine times out of ten, you're only going to find a handful of them useful. So, ...