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More Than I Can Chew: Monster Stat Block

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I have this terrible habit of starting an RPG project and then going way too far with it. I read somewhere or other that James Spahn, author of The Hero's Journey Fantasy RPG originally set out to do something much smaller than rewrite and entire set of White Box Rules, but got a little carried away. I can relate. The problem is, school starts back up in less than a week and my free time is going to greatly diminish. I need to prioritize what to do in the family White Box campaign that I've been talking about on here. I've done more work than I've posted, most of which will find its way here once its in more complete form. I'm not exactly reinventing the wheel, but I am doing more than I actually need to just to run this thing. Here's a little insight into how my thinking goes, and how easily I fall down the rabbit-hole of too much game design. Monster Stats Look, I love the simplicity of White Box. On the other hand, I like the way ACKS incorporates