Thursday, January 16, 2025

CC25 Character 16: Rebus Febbleboots

Character 16: AD&D 2E

For today's entry in the Character Challenge, we round out the party for the Lost Road campaign with the first non-dwarf member of the group: a gnome illusionist. Once again, we're using AD&D 2E.

The Character: Rebus Febbleboots

Rebus is a close personal friend of the dwarf Gammah Belgard. It was Rebus who helped Gammah make sense of her discovery of the possible location of the Lost Road. It was also Rebus who suggested a journey to the Gray Mountains to see for themselves if their theory held any truth. He suspects his knowledge of ancient languages will be helpful in their mission. So too will his magic, though he knows the dwarves would never admit it.

Clan Belgard

Rebus is a close personal friend of the dwarf Gammah Belgard. While obviously not a member of the dwarf clan, he's a family friend and quite welcome in their homes.

Click to Enlargen
 

Spells Known
Detect Magic
Read Magic
Audible Glamer
Change Self
Light
Spook

Wednesday, January 15, 2025

CC25 Character 15: Gamah Belgard (AD&D 2E)

Character 15: AD&D 2E

Our third member of the Lost Road party for today's entry in the Character Challenge is the leader of the party.

As with the other characters, I'm using AD&D 2E as the ruleset.

The Character: Gammah Belgard

Gammah is a trained gem-cutter and mechanical engineer, but her passion is history. It was Gammah who, while looking through old family records, discovered a possible clue to the whereabouts of the Lost Road. Together with her cousin, the priest Umlin, she planned the expedition to the city of Dallenstone in search of the Silver Mount.

Clan Belgard

Gammah is the cousing of Umlin and Ivor, the daughter of the wealthy gem-cutter Renna Belgard and the jeweler Harl Belgard. Her parents are (reluctantly) financing the party's expedition to the faraway Gray Mountains. Gammah is under a lot of pressure to make sure the mission yields some sort of measurable success. It's not that her parents will be angry with her, but they desperately want her to focus on her trade, and will certainly not support her on any future foolish adventures if she comes back empty handed.

Click to Embiggen


Thief Skills

Pick Pockets 15%
Open Locks 40%
Find/Remove Traps 30%
Move Silently 10%
Hide in Shadows 10%
Detect Noise 15%
Climb Walls 50%
Read Languages 25%
 

Tuesday, January 14, 2025

Mini Campaign Idea: The Lost Road

The Lost Road (A Mini Campaign Seed)

Summary: A group of dwarves seeks a legendary path beneath the mountains. One whose discovery could have profound political ramifications.

For a long time, I have wanted to run some kind of D&D campaign featuring a party made up entirely of dwarves. While working on characters for the 31 Day Character Challenge (2025), I decided to devote one week to making a party of AD&D dwarves. To help inspire me, and to give these characters a bit of context, I thought it would be useful to imagine what sort of campaign I might run for them.

The following is just the sketch of an idea. It’s perhaps a bit verbose, but it sets the groundwork nicely. There are a lot of references here, to locations mostly, which don’t actually exist in my campaign notes or my imagination. The hard part of worldbuilding, for me at least, is coming up with names. What I’ve done here is at least a good start. Were I to run it for real, I’d start by mapping things out and giving some detail to the places and events mentioned below.

Background

The history of the dwarves tells of an ancient road that once ran beneath the Gray Mountains. Made by the dwarves of the antique kingdom of Dharavon, who carved it from the living rock of the deep earth, this subterranean tunnel once connected the lands on either side of the mountains, allowing trade and travel to flourish between the otherwise divided nations of the east and west. The dwarves called this path the Visirhelt, or the Path of Gold. It was a great feat of dwarven engineering and an architectural wonder of the ancient world.

Rul Velgar

No living soul, dwarf or otherwise, knows what become of the Visirhelt. Today, it is known as Rul Velgar which, in the dwarven language, means the Lost Road. It is less the study of serious scholars than the focus of treasure-hunters and adventurers. And there are many guesses and theories about what became of the now lost road.

Some say Rul Velgar became overrun by goblins and other creatures of the deep earth and had to be destroyed by the dwarves of Dharavon. Others believe that a dragon built its lair there, demanding a heavy toll from anyone who dared travel the road, and it eventually fell into disuse and disrepair. Still others claim that a now forgotten dwarven king, overcome with pride in the marvel of the road’s design, sealed it up so that none but he could ever look upon it again.

Legends aside, a trade route beneath the Gray Mountains would be of great economic and political worth to whoever controlled it.

The Silver Mount

Tradition holds that Rul Velgar’s eastern edge began somewhere along Gray Mountains, at a place called the Silver Mount. No modern location bears that name, however, and many believe that the Silver Mount, like much of the legend, is simply a storyteller’s fabrication.

A few years ago, however, a dwarven scholar named Gamah Belgard discovered a strange reference in an old family letter. This letter, a record of accounts written by Gamah’s ancestor on her father’s side, made reference to a “hall of records, much like the ancient archives at the Temple of the Gods in Mennock, which was known to certain scholars as the Silver Mount.”

Mennock is the old name for a city that once stood in what is now modern Gallenstone, a city on the eastern edge of the Gray Mountains. Could a lost archives in Gallenstone somehow hold the key to the mystery of The Lost Road?

The Adventuring Party

In the months after her discovery, Gamah Belgard began to plan a journey to visit Gallenstone herself and see if it truly is the location of Rul Velgar. She is accompanied by three others, two her cousins from Clan Belgard, and one an old friend. Gamah is not sure if she’ll find anything at all Gallenstone, but she is hopeful. If her hunch is correct, and she’s able to somehow find evidence of the old road, then she’ll not only unravel one of the great mysteries of the ancient world but also secure her own place in history.

CC25 Character 14: Umlin Belgard (AD&D 2E)

Character 14: AD&D 2E

Here's the second member of the party of dwarven adventurers I'm creating as part of the Character Challenge this week. This character is for a mini-campaign I dreamed up as part of this challenge, called the Lost Road.

As with the other characters, I'm using AD&D 2E as the ruleset.

The Character: Umlin Belgard

Umlin is an acolyte priest of Gorm, patron god of the Belgard clan. He strongly believes in order and the ideals of law and justice. He is also a student of history, and brings a strong knowledge of the legends of Suthor’s Horn and the Lost Road beneath the Silver Mountain.

Clan Belgard

Umlin is the younger brother of Ivor Belgard. It is his familial duty to join in his brother’s quest, but Umlin’s true concern is deeper than that. He has received visions, in the form of reoccurring dreams, which he believes are messages from Gorm himself. These visions are grim, and Umlin believes there is great danger waiting for them along the Rul Velgar.

Errata: Additional Non-Weapon Proficiencies
I made an error when I first created this character. Due to his Intelligence score, he should have two more proficiency slots. Add the following proficiencies to the character:
Navigation (8)
Swimming (12)