Simple Gambling Rules
Gambling Rules (Adopted from Knave 2E ) I love the gambling rules that Ben Milton cooked up for Knave 2E. However, I wanted to give them just a little more depth. I’ve added rules for handling characters who are skilled at gambling ( card sharps , riverboat gamblers, and the like) as well as cheating. Basic Rules of Gambling Know when to roll 'em... The player wagers an amount of money (up to the house limit). The House (GM) rolls 1d6. The player then decides to either bow out (losing half their wager) or try to roll 1d6 and beat the House’s roll. If the player rolls and succeeds, they win an amount equal to their wager. If they roll equal to or less than the House’s roll, the player loses their wager. Gambling Skill A skilled gambler (based on a feat or similar mechanic) has a slightly better chance of beating the house. When rolling, the player rolls 1d4 in addition to the normal 1d6. If either of these dice rolls are greater than the House’s roll, the player wins