For 2025, I’m participating in the 2025 Character Creation Challenge. The idea is to create one RPG character per day for each day in January, for a total of 31 characters. You can find new characters as they're created here.
Character 9: Cypher RPG
I created today's character using this free generator from Monte Cook Games. The character below is from the generator's text output. One of the things I like to try to do with a new fantasy system is determine how difficult it is to create a "sneaky fighter." That is, a fighter-type character who also has some stealth capabilities. I did this in Cypher by applying the Stealth Flavor.
The Character: Nara Bruun
Nara Bruun is a Strong-Willed Warrior who Masters Weaponry (with a Stealth Flavor)
Might: 12 Edge: 0 Defense: Practiced
Speed: 14 Edge: 1 Defense: Practiced
Intellect: 12 Edge: 0 Defense: Practiced
Initiative: Practiced
Effort: 1
Armor: 0
Experience Points: 0
SPECIAL ABILITIES
Combat prowess: You add +1 damage to one type of weapon attack of your choice: melee weapon attacks or ranged weapon attacks. Enabler.
Weapon master (quarterstaff): You inflict an additional 1 point of damage with your chosen weapon. Enabler.
Weapon crafter: You are trained in crafting tasks associated with your chosen weapon. For instance, if your weapon is a bow, you are trained in tasks related to crafting bows and fletching arrows; if your weapon is a sword, you are trained in tasks for forging swords and sharpening blades; and so on. Enabler.
Danger sense (Costs 1 Speed point): Your initiative task is eased. You pay the cost each time the ability is used. Enabler.
Swipe (Costs 1 Speed point): This is a quick, agile melee attack. Your attack inflicts 1 less point of damage than normal but dazes your target for one round, during which time all tasks it performs are hindered. Action.
SKILLS
Deception (Trained)
Resisting mental effects (Trained)
You're trained in resisting mental effects.
Stealth (Trained)
Tasks requiring incredible focus or concentration (Trained). You're trained in tasks requiring incredible focus or concentration.
Heavy weapons (Practiced)
Light weapons (Practiced)
Medium weapons (Practiced)
Figuring out puzzles or problems, memorizing things, or using lore (Inability): Willful doesn't mean brilliant. Any task that involves figuring out puzzles or problems, memorizing things, or using lore is hindered.
ATTACKS
Quarterstaff (medium might attack, 4 damage)
Dagger (light speed attack, eased, 2 damage)
CYPHERS
Limit: 2
Ray Emitter (Mind Disrupting) (Level 3, Fantastic)
Allows the user to project a ray of destructive energy up to very long
range that inflicts Intellect damage equal to the cypher's level. Also,
the victim cannot take actions for a number of rounds equal to the
cypher's level.
Sleep Inducer (Level 1, Manifest)
Touch puts the victim to sleep for ten minutes per cypher level or until
awoken by a violent action or an extremely loud noise.
EQUIPMENT
Money: 0
- Simple robes, quarterstaff, dagger.
BACKGROUND
Warrior
You're a good ally to have in a fight. You know how to use weapons and defend
yourself. Depending on the genre and setting in question, this might mean
wielding a sword and shield in the gladiatorial arena, an AK-47 and a bandolier
of grenades in a savage firefight, or a blaster rifle and powered armor when
exploring an alien planet. Warriors are physical, action-oriented people.
They're more likely to overcome a challenge using force than by other means, and
they often take the most straightforward path toward their goals.
Strong Willed
You're tough-minded, willful, and independent. No one can talk you into anything
or change your mind when you don't want it changed. This quality doesn't
necessarily make you smart, but it does make you a bastion of willpower and
resolve. You likely dress and act with unique style and flair, not caring what
others think.
Masters Weaponry
You are a master user of a particular type of weapon, be it a sword, whip,
dagger, gun, or something else.
NOTES
Possible player intrusions based on your character type:
Perfect Setup
You're fighting at least three foes and each one is standing in exactly the
right spot for you to use a move you trained in long ago, allowing you to attack
all three as a single action. Make a separate attack roll for each foe. You
remain limited by the amount of Effort you can apply on one action.
Old Friend
A comrade in arms from your past shows up unexpectedly and provides aid in
whatever you're doing. They are on a mission of their own and can't stay longer
than it takes to help out, chat for a while after, and perhaps share a quick
meal.
Weapon Break
Your foe's weapon has a weak spot. In the course of the combat, it quickly
becomes damaged and moves two steps down the object damage track.
Willful
+4 to your Intellect Pool.
Granted from Strong Willed
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