One Page Design Philosophy
Some time ago, the One Page Dungeon was the rage amongst all the OSR bloggers. I must admit that I find the concept intriguing. As fun as flavor text can be to read in an RPG book, I don’t think that “read aloud” sections of adventures actually work in gaming sessions. If I have to read anything more than a few sentences or a short paragraph to my players, I notice their eyes glass over. Worse still, they often miss key information, simply because reading verbose prose aloud is not a very good way to rely fine detail. Emotion, maybe, but fine detail? No. What I like about the One Page Dungeon more than the template itself is the idea behind it. Namely, anything you have to use as a referee of a roleplaying game should be presented as clearly, concisely, and quickly as possible. That’s why monsters in older D&D are easier to use than 3.5. No matter how well designed the statblock, it still takes a certain amount of brainpower to parse all those ability scores, a...