Petty God: Kwunndle

Here is the first (and my favorite) of the two gods I designed for Petty Gods. I'm not sure if this one was ever illustrated because it doesn't appear in the Original Petty Gods PDF over on Gorgonmilk. These stats are for Labyrinth Lord, as per the terms of the original book. Pathfinder version forthcoming.
 

Kwunndle (God of Misplaced Objects) 
Name: Kwunndle
Symbol: A dozen wavy vertical lines represent the reaching fingers of Kwunndle
Alignment: Chaotic
Movement: 90' (30')
Armor Class: 2
Hit Points (Hit Dice): 50 (12)
Attacks: 2 (hands)
Damage: 1d6
Save: T12
Morale: 8
Hoard Class: XVII
XP: 2,800

Obsessive Kwunndle is the god of misplaced items. His beady eyes can peer from the corners of far-away rooms, where he snatches unattended objects with his impossibly long fingers. Kwunndle cannot just snatch whatever he wants; only things that have slipped from their owners' conscious thoughts are his for the taking. Kwunndle appears as a squat blue humanoid with countless unnaturally long and bendable fingers. He is completely invisible when looked at directly and must be viewed out of the corner of the eye to be seen (which is reflected in his armor class).

Kwunndle is naturally cowardly and avoids contact with others. He is very covetous, however, and his greed will sometime drive him to seek out mortals to barter for their possessions. More often, others come to Kwunndle and try to convince him to return some precious lost trinket. In any case, the god will only accept lost or stolen goods in exchange for his acquired "treasures."

Kwunndle possesses the abilities of a 13th level thief. When forced to fight, he strikes from the shadows and uses his near-invisibly to flee if things go against him. He attacks with his long, pliable fingers, wrenching and choking his enemies. If Kwunndle hits with both attacks in a round, he can automatically strangle his opponent for 2d6 additional damage. This damage is ongoing unless Kwunndle releases his grip or the target breaks free.

Kwunndle Reaction Table (Not modified by any ability score, see below)*
Roll      Result
2-3       Very Interested: Will attempt to bargain for one of the characters' possessions.
4-6       Interested: Will attempt to steal one of the characters' possessions.
7-9       Neutral: Will ignore nearby creatures.
10-11   Unfriendly: Will hide in shadows from nearby creatures.
12        Hostile: Will hide in shadows and possibly attack.

* Modify the reaction roll based on the amount of jewelry, gear, and finery the character is wearing, from -2 for opulent wealth to +2 for obvious poverty.

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