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Dwimmermount Goblins

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INTRODUCTION James Maliszewski, the creator of Dwimmermount, felt that halfllings were too closely tied with Professor Tolkien’s Middle-Earth to really fit with the pulp-inspired adventure he was creating. Rather than merely eliminate halflings, however, James replaced them with a playable goblin race. Unfortunately, goblins didn’t make the final cut in the published Dwimmermount megadungeon. According to the authors, they were counting on the fan community to fill the void with their own take on goblins. In that spirit, I present this class, compatible with the ACKS version of Dwimmermount and inspired by the original goblin description as it appeared on Grognardia. Scroll to the very bottom if you'd like to download the PDF version. For an insight into my design, check out this thread . GOBLINS The goblins insist, with scowling stubbornness, that theirs is the only intelligent race native to the world. All the other sentient races are either visitors from some other pla

Making a Goblin Class for Dwimmermount

The short version: Even though a goblin NPC played a role in the original Dwimmermount campaign, the published version of Dwimmermount doesn’t contain rules for goblin PCs, so I wrote some and put them  here .  WHY GOBLINS? The original Dwimmermount campaign included a goblin hireling named Brakk, who died when a bucket of acid fell on his head. James envisioned goblins as a replacement for halflings, which didn’t fit his vision of the pulp-fantasy inspired setting he was creating for his megadungeon. These goblins were less the twisted monsters of the Lord of the Rings movies and more the puckish fairy-folk of pre-Tolkien fantasy novels. I always really like the idea of altering D&D in subtle ways to make it better fit your vision of a campaign. Especially with original D&D and its imitators, the rules are just light enough to allow you to fill in details, taking the game in different directions while not deviating from the spirit of the rules. Outlawing halflings just b

Wednesday Dwimmermount: Session 2

(An ongoing series in which I chronicle the adventures of my two oldest sons, ages 14 and 11, as they explore the Dwimmermount megadungeon.) Before We Begin This one's a little late. I'm not as prolific as some other bloggers, I know, but writing must be practiced to become a habit. Session 3 will probably appear in a couple of days, as we played that one last week. Also, I've had a few requests for my GM sheets. I'm not sure that it's in any kind of usable state at this point, but I do plan to eventually share it. For this session, I had hoped to spend a little more time in prep than I was able to. I’m not complaining here, but I do want to give you an idea of how much I’m putting into Dwimmermount and how much the product itself is helping me run things. To this end, let me say that the Dungeon Tracker has been a tremendous aid. This was one of the Kickstarter Add-on products. While I didn’t opt for a printed Dungeon Tracker, I do own it in PDF. It c