Wednesday Dwimmermount: Session 3
It seems that each journey to Dwimmermount is taking a
heavier and heavier toll on our heroes. Every member of the party was wounded
last session, with Decanus Marcus Petillius Nepos and Bael suffering the most
serious injuries. After a week recuperating in a private room at the
Green Dragon Inn (paid for with newly won gold from Dwimmermount), the group
was more or less back in shape, though Marcus found that his near death
experience had left him weaker and more easily winded, and poor Bael was
feeling a noticeable stiffness in his back. [After rolls on the Permanent Wounds chart].
“While we
appreciate your offer, cleric Jehan, we must decline. Ialgo, welcome to our
party. I hope you’re as good with that sword as you say.”
On the night before the party set out on their third journey
to the dungeon, they stopped in to the Flask and Scroll Tavern for a hearty
meal, and found the place crowded with people. Zazik asked another
patron, a swarthy farmhand named Colter, just what the commotion was about.
Colter explained that Typhon’s Fists, the famous adventuring party who had
first gained access to Dwimmermount’s dungeons nearly a month ago, was in the
bar tonight making ready for their next excursion into the fabled mountain.
The party located one of the Fists, a dwarf, and
introduced themselves. Zazik offered to share maps and
resources with the rival party, and the dwarf directed them to speak with their leader, a cleric named Jehan of Typhon. Jehan treated the party with
politeness, but not warmth, and he refused any offer to cooperate or join
forces.
“You must understand, friends, that I mean you no ill will. I am the instrument of Typhon, chosen by him to cleanse Dwimmermount
of the taint of chaos that now plagues its halls. I had hoped to keep our
mission secret, but as you can see around you the word has spread quickly.
This, too, must be Typhon’s will. Perhaps these masses will be inspired by our
actions and turn to worship of the God of Civilization.”
Jehan paused here, cocking his head to one side as if
listening for some faint sound. After a moment, his eyes narrowed and he
continued.
“In any case, I cannot be responsible for putting innocents
in harm’s way. Dwimmermount is a deadly place. Were you to follow me, you’d
surely die of some unseen hazard, and I cannot have that upon my conscience. I
advise you to forget this dangerous folly and instead travel to Adamas. Seek
the High Priest of the Temple of Typhon and tell him you come with my blessing.
He’ll set you on a task suited to your skills and, if you’re faithful, Typhon
will guide you to success. As for Dwimmermount, alas that burden belongs to me
and my companions alone. The true God of Civilization is merciful, but he…”
Suddenly, a
voice spoke up from behind the player characters, rising above the din of the bar and cutting
Jehan’s speech short. The speaker was human, a foreigner with a short, oiled
mustache and pointed black beard. The man walked forward as he talked, moving
with a cocky swagger that suggested he’d enjoyed more than a few cups of ale.
“Pah! True
god of civilization! Where I am from, in Balasha, there is a civilization to
put these barbaric lands to shame. Yet, I have not heard of this Typhon. No one
worships him there. Instead, they pray to Nimnos of the Red Mask, or Kassha
Da, or the Court of Sapphire. A thousand such speeches have I heard, from a
thousand different zealots, and each claims to follow the one, true god of this
or that.”
If he was
angered by the stranger’s words, Jehan did not show it. Anticipating a
fight, Marcus moved to Zazik’s left flank.
“There are so
many gods,” the foreigner continued, “that a man would go crazy trying to
even remember them all. Gods of the morning, gods of the night, the god of this river,
or that stream. You will forgive me, priest, but I don’t believe in any of
them. Here is the only god I’ve ever known to be real!”
With that,
the man drew a long, thin blade from a scabbard at his belt. He held it out in
a fencer’s pose, swaying for a moment before regaining his footing.
“What is a
sword but a god? Can it not make men bow? Can it not lay low armies and grant
freedom to the oppressed? Has a sword not power over life and death? Behold,
then, the one true god!”
By now, Jehan’s
companions had drawn weapons and were moving toward the foreign swordsmen. Jehan
himself remained seated, staring intently at the dark man who had interrupted
his proselytizing. After a moment, Jehan raised his hand and called out for his
companions to stop.
“Stay your
blades, Typhon’s Fists. We’ll not draw blood here. As for this man, his
blasphemy will ultimately lead to his demise.”
The stranger
smiled, though he sheathed his sword.
“I tell you
true, priest, that I want no quarrel with you. Nor you with me, I am thinking.
I am Ialgo, bravo and swordsman of the purple city of Balasha, as I said. Now,
if you would be so kind, I have overheard your telling to these adventurers.”
Ialgo turned
to the PCs.
“I would
offer you my sword and would join your band, if you would have me as an equal.
I would like to see this Dwimmermount, I think, and win some of its gold for
myself.”
“Then I have an offer of my own for these adventurers, ” Jehan countered, “Turn away this heathen and
I’ll know your faith in our cause is true. You will be allowed to accompany us
to Dwimmermount and we can combine our efforts in its exploration. Speak your
choice. This foreign sellsword or the company of Typhon’s Fists.”
Zazik turned
to Markus, a questioning look on his face.
“Might we
have a moment to decide, friend cleric?” Zazik asked.
[At this
point, the boys began to discuss which offer to accept. They’ve been getting
beaten up pretty badly so far and I hoped that a bigger party would help. Even
with two hirelings and an NPC, the group is still pretty weak. I thought that
an extra fighter would really help them, thus I rolled up Ialgo. However,
teaming up with Typhon’s Fists would accomplish the same thing, albeit in a
more temporary manner. Both my sons wanted to go with Ialgo, but my oldest son
thought that choosing the Fists was a much wiser move, since there were more of
them. Ultimately, they decided that Johan would be too pushy for their liking.]
“Better!”
the drunken bravo laughed, “Ialgo will not disappoint you. Soon I will be
showing you the strength of my faith in my sword, I am thinking.”
“I’ll offer
you my advice once more, friends,” Jehan said, now glaring at Ialgo, “Head to
Adamas and seek Typhon’s guidance. Stay away from Dwimmermount. Only death
awaits you there.”
ONCE MORE
INTO DANGER
The party
now consisted of Zazik [mage], Decanus Marcus Petillius Nepos [fighter], Ialgo
[npc fighter], Bael [npc 0-level hireling], and Andre [npc 0-level
hireling]. Climent [NPC mage] was traveling with the party, but he would not be
accompanying them into the dungeon. Instead, Climent planned to study the
Alchemist’s Door; a locked, rune-covered archway that the party found midway up the
climb to Dwimmermount’s main entrance.
Once finished, Climent would travel back
to Muntburg and wait for the party. He wanted to make contact with a friend of
his, he said, a colleague who might be able to discern the nature of the
strange mask Zazik had taken from the dungeon.
Leaving Climent to his research, the group entered the dungeon with trepidation, half expecting to find Typhon’s Fists already there. They’d not seen the rival party before they’d left town, and
it wasn’t clear what sort of terms the two groups were on, but it seemed wise
to remain cautious just in case. Either the party had beaten the Fists here, or
their rivals had taken a very different path, as there was no sign of any other explorers in the dungeon.
The first
order of business was to see if the marble head, the one that depicted a woman,
fit any of the statues in the large statuary. There were two female statues, although
only one of them appeared to have had its head replaced. Marcus and Bael lifted the head of the glaring, bearded man from the statue’s
body and replaced it with the one they’d found. This head seemed a perfect
match, but nothing else really happened.
[This part frustrates me as written. Putting the correct heads on the statues DOES
have an effect; it grants the PCs a small bonus on a future roll. However,
there is no real way for them to know this. I really like the idea going on
here, in that it both ties with the history of the dungeon while harkening to the
random pools in B1: In Search of the Unknown and other older, funhouse
adventures. However, from a player’s perspective, it seems like they’ve failed
to solve the puzzle. In retrospect, I should have had a flash of light wash
over the PCs or some other noticeable effect, just so they knew that SOMETHING
had happened. In the heat of the moment, it didn’t occur to me. I did make a
note to have something occur with any future heads they replace, though.]
Before continuing into unexplored corners of the dungeon, Zazik wanted to get rid of the
statue’s previous head. After a short discussion, the group went back outside
to the high staircase that leads up the mountain’s side. Once there, Marcus and
Zazik hurled the head off the side of the staircase. The eyes of the glaring,
bearded man seemed to stare directly at the party as the head fell, bounced
twice, and then disappeared somewhere below.
Pleased with
their work, the group went back into Dwimmermount. Through a set of double doors, the party found the remains of
a barracks room. Searching around, one of the players accidentally disturbed a nest of giant centipedes hiding beneath a pile of decaying furniture. Eager to make an
impression on his new allies, Ialgo struck first, easily killing one of the monsters.
The rest of the beasts fell almost as quickly, but the party took its share of
wounds during the combat as well. After only a few seconds of rapid action, the centipedes were dead and the party was covered
with stinging bites. One by one, the party began to
succumb to the centipedes' venom. Soon, everyone but Bael was overcome
with fatigue and nausea, and could do no more than hobble along in great
discomfort [Yep, only one character made his save here.]
The group had no choice but to
retreat from the dungeon, already beaten up after only a few minutes exploration. On the way out, however, something miraculous
happened. While the party was moving through the statuary room, a strange feeling
of peace and healing washed over them. Suddenly, both Zazik and Marcus felt the
effects of the centipede toxin leach from their bodies. In moments, they were
both good as new. [The actual effect of replacing the statue head is a +2 to all
saves for 24 hours. I thought that allowing a second saving throw would be
appropriate here, since the adventure had barely gotten started at this point.
The players had good luck, with both of my sons’ characters making their new
saves. However, poor Ialgo was not so lucky was still poisoned.]
Although
Zazik and Marcus had recovered, the question remained of what to do with Ialgo.
The bravo’s cocky nature was gone now as he could barely stand up, let alone
fight. Bael spoke up, volunteering to escort Ialgo back to Muntburg. The group
agreed, telling Bael to find a healer for Ialgo, then locate Climent and wait
for the party to return to Muntberg. With that, the group split up, leaving
just Zazik, Marcus, and Andre to explore the dungeon.
When the
trio reached the area near the giant centipedes, they turned south instead of west. This hallway ended in a large set of dirty, soot-covered doors
made of a strange, white metal. The doors were sealed, with no handles or other
means of entry. All attempts to pry or otherwise force them open failed. The
group made note of the doors on their map, hoping to find a way to open them at
a later date, and returned to one of the doors they’d passed earlier.
In this room
sat three large brass boxes covered with numerous knobs and dials. Turning the
dials triggered a buildup of heat within each box that erupted in a deadly
cloud of steam seconds later. The party spent the next several minutes avoiding
the steam while trying to determine the nature of the boxes. Andre, on
guard duty outside the room, came running in, interrupting their experiments.
All the noise had attracted three giant spiders, which were now creeping
down the corridor toward the party. Reasoning that spiders can’t open doors,
Marcus flung the door shut and pressed his ear against it, listening. He
heard the shuffling of the spiders’ eight hairy feet, heard them stop just
outside the door, and heard them as they began to whisper sinister,
unintelligible things to each other.
Rather than
deal with the spiders, the group headed through an unopened door beyond the
steam-spewing boxes. Here they found a mostly empty room, free of dust or
debris, with a single exit in the opposite wall. A careful examination revealed
that the latter half of the floor was covered with what appeared to be some
kind of sticky liquid. Zazik was the first to venture in, treading carefully
into the mysterious substance. Before he had taken his third step, the door on
the far wall flew open. A skinny, bearded humanoid creature stood in the doorway, its face cast into shadow by the sputtering torch it held above its head.
Before Zazik could react, the creature tossed the burning torch to the floor
and slammed the door shut. In an instant, the viscous liquid burst into flame. Zazik
[reduced to 0 hit points], nearly fell face-first into the fire, but Andre
leaped to his rescue, catching the mage and pulling him to safety [some
impressive rolls by me, the GM, on behalf of the hireling].
Suddenly, the far
door opened again and the twisted humanoid reappeared, this time with a bow in
its hands. It fired on the group, forcing them to retreat back into the
steam-device room. Fortunately for the group, Ialgo had left them with a jug of healing draught. After a few deep drinks of this earthy-tasting brew, the group was up to full strength. Unfortunately, they were now trapped between giant spiders and at least one bow-wielding monster.
Fun indeed. Three alone? Reckless.
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