Random Realm: The Map So Far

WThis post is part of a continuing project to turn a map generated via the PC game Dwarf Fortress into a usable map for an RPG Campaign. At this point, we have a nice-looking hex map fleshed out with terrain and natural features. I wanted to take a break to look at what setting details we have so far.

Setting Details

At this point, we haven’t determined much about our setting. However, we do have SOME detail established. Before we move on to adding settlements, let’s take stock of what we know about our campaign

 

Terrain

Our map includes hexes that correspond with the following types of terrain:

  • Mountains
  • Forest, Evergreen
  • Forest, Deciduous
  • Savanna
  • Shrubland
  • Badlands
  • Grassland

Scale and Terrain

We also know a little bit about the area of our campaign and the map itself.

  • Hex Size: I build this using a 6-mile hex scale.
  • Number of Hexes: 30 hexes wide X 26 hexes high.
  • Total Area: 24,180 miles. The math here is 1 hex = 31 miles, 780 hexes (30 x 26), 780 * 31 = 24,180.
  • Rivers: 6 major rivers visible. 1 major river partially visible (in the extreme north of the map).
  • Lakes: 4 major lakes, with 3 of the 4 in a cluster near the south of the map.
  • Mountain Ranges: 2 major ranges, with the southernmost range only partially visible.

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