Random Realm: The Map So Far
WThis post is part of a continuing project to turn a map
generated via the PC game Dwarf Fortress into a usable map for an RPG Campaign.
At this point, we have a nice-looking hex map fleshed out with terrain and
natural features. I wanted to take a break to look at what setting details we
have so far.
Setting Details
At this point, we haven’t determined much about our setting. However, we do have SOME detail established. Before we move on to adding settlements, let’s take stock of what we know about our campaign
Terrain
Our map includes hexes that correspond with the following types of terrain:
- Mountains
- Forest, Evergreen
- Forest, Deciduous
- Savanna
- Shrubland
- Badlands
- Grassland
Scale and Terrain
We also know a little bit about the area of our campaign and the map itself.
- Hex Size: I build this using a 6-mile hex scale.
- Number of Hexes: 30 hexes wide X 26 hexes high.
- Total Area: 24,180 miles. The math here is 1 hex = 31 miles, 780 hexes (30 x 26), 780 * 31 = 24,180.
- Rivers: 6 major rivers visible. 1 major river partially visible (in the extreme north of the map).
- Lakes: 4 major lakes, with 3 of the 4 in a cluster near the south of the map.
- Mountain Ranges: 2 major ranges, with the southernmost range only partially visible.
Comments
Post a Comment